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Keyframe Animation/
Personal Multiperson Motion capture setup/
Technical animator/
Rigging/Texturing/3d modeling/

fX/Unreal/Unity/Adobe/Autodesk/
Substance/Zbrush

Animation

ANIMation

Animation Tests

Animation Tests

Resume


Bret Church
Animator/Artist


mbcburt@gmail.com
480-586-8361

https://bretchurch.wixsite.com/website-1

 

RESUME, EXPERIENCE:

 

​(2021 - Present)            Lost Boys Interactive - (Gearbox) (Amazon Games) (2021 - 2024)            Remote/AZ

-Senior Animator 2

Projects included

-New World open-world MMO - Amazon Games

-Zombie IP game in UE

Created high quality in game animations in both Unreal and Lumberyard game engines.  Main player locomotion, boss battles, NPC's, creatures, and animal animations.  Expert skill set in Unreal 4, and 5.  integration of game animation assets for both gameplay as well as expert knowledge level in sequencer for in game cinematics In UE.

 

2010-2020                   Day of Dragons - Beawesome Games 2010-2020                    Remote/AZ

-Senior Animator

Animation work for numerous NPC creatures and Elementals - Full cinematic trailer creation using existing animations in UE 5.  All environments setups, camera, asset integration, and sequencer work to promote version 1.0 completed on my own, and our sound person.

 

Freelance Projects during the 2010-2021 include;

LimitedSlip Studio

DanceCentral (animation)

Rigonauts (animation0

Mortal Combat (animation)

Heros Universe (mocap cleanup/animation)

Oxide Games (animation)

Thought Pennies Entertainment (Warhammer)

Day of Dragons


2010                                 JANUS Research Group, Inc.                      Remote/AZ

-Senior Artist/Animator
My primary responsibilities as a senior artist while working on the serious games, Interactive (IMI), and Cinematics included storyboarding, concept art, modeling and texturing characters, environments, props, and vehicles.  Both low and or high poly models, character rigging, character animation, particles, effects and post production using both Unreal/Unity games engines.  As well as renderings using Arnold, Octane, and Cycles.  Also

2010-2010                     University of Advancing Technology                    Tempe, AZ   


-Art /Animation Instructor
I worked as a fulltime faculty instructor to teach advanced classes in a variety of subjects.  Taught organic sculpting and hard surface modeling in Zbrush.  I taught the creation of high and low poly models for movie, or games.

Classes taught include:
Zbrush
Concept Art
Digital Painting
Digital Illustration (Adobe Illustrator)
Organic Modeling


2010-2010                            Freelance - UNITY Game Technologies               Remote/AZ    

-Freelance Artist/Animator
I worked with the Unity programmers and artists to complete two demos showcasing various releases of the Unity game engine.  Created the cut scenes and in game animations while updating animation iterations and helped integrate into the Unity game engine.
Created Soldier Demo called Bootcamp for the Unity 3.0 realease.
Created the in game animations for the UNITY Angry Bots Demo.



2001-2010                               Rainbow Studios (THQ)                              Phoenix, AZ   


-Position:  Sr. Artist / Animator
March 2001 – January 2010 (almost 9 years)
Games Completed:
DARKSIDERS:  Xbox 360
MX vs ATV REFLEX:  PS3, Xbox 360
DEADLY CREATURES:  Wii
MX vs ATV UNTAMED:  Wii, PS2, PS3, Xbox 360
ATV OFFROAD FURY 2:  PS2
MAT HOFFMAN’S PRO BMX 2:  PS2, Xbox
STAR WARS RACER REVENGE:  PS2
SPLASHDOWN:  PS2, Xbox


EDUCATION:  

Art Institute of Phoenix - Phoenix, AZ / 1996-1998
Associates
Degree / Art Animation

SKILLS & ACTIVITIES:
 

Strong traditional drawing skills, human and creature animation, illustrations, concept art, modeling, texturing, rigging, 3ds Max, Maya, Blender, Marvelous Designer, Substance painter, Zbrush, Motionbuilder, After Effects, Unreal, Unity, Illustrator, Photoshop, Premiere, motion capture

 

Extensive work with Move.ai multiperson motion capture. UE live link Face capture and animation using Metahumans.  Rigging and animating in UE game engine with new rigging and animation toolset.

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