
Keyframe Animation/
Personal Multiperson Motion capture setup/
Technical animator/
Rigging/Texturing/3d modeling/
fX/Unreal/Unity/Adobe/Autodesk/
Substance/Zbrush
ANIMation

Animation Tests

Bret Church
Animator / 3D Artist / Motion Graphics Specialist
mbcburt@gmail.com | 480-586-8361 | https://bretchurch.wixsite.com/website-1
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Professional Summary
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Experienced Animator and 3D Artist with 12+ years of expertise in cinematic animation, 3D modeling, and motion graphics for AAA games, DOD simulations, and marketing content. Skilled in creating high-quality character and creature animations, cinematic trailers, and interactive 3D assets using Unreal Engine, Unity, and industry-standard 3D software. Adept at delivering visually engaging content for game, film, and social media platforms while maintaining attention to technical precision.
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Core Skills
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Animation: Character and creature animation, cinematic sequences, motion capture cleanup, Unreal Sequencer
3D Modeling & Design: Environment and vehicle modeling, character rigging, texturing, ZBrush sculpting, Substance Painter
Motion Graphics & Video: Adobe After Effects, Premiere Pro, social media content, cinematic trailers
Game Engines & Tools: Unreal Engine 4/5, Unity, 3ds Max, Maya, Blender, Marvelous Designer, MotionBuilder
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Professional Experience
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Senior Artist / Animator – JANUS Research Group, Inc. | Remote, AZ | July 2024 – Present
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Lead artist for DOD simulation and marketing projects (Secret Clearance).
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Developed interactive WebGL 3D models and cinematic sequences for simulations and promotional content.
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Created characters, environments, and vehicles, including modeling, rigging, texturing, and animation.
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Produced motion graphics and video content for social media and internal presentations.
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Senior Animator II – Lost Boys Interactive / Gearbox / Amazon Games | Remote, AZ | 2021 – Aug 2024
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Animated main player locomotion, creatures, bosses, and NPCs for New World MMO and a zombie IP project in Unreal Engine and Lumberyard.
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Created high-quality gameplay and cinematic animations, integrating assets into Unreal Engine 4/5.
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Utilized Unreal Sequencer for in-game cinematics and gameplay storytelling.
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Senior Animator – Day of Dragons / Beawesome Games | Remote, AZ | 2010 – 2020
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Produced creature and elemental animations for the Day of Dragons game.
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Designed and executed the full cinematic trailer using UE5, including environments, cameras, and sequencer setup.
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Managed asset integration and collaborated closely with sound design for promotional content.
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Freelance Animator / 3D Artist – Multiple Studios | Remote, AZ | 2010 – 2021
Projects include: Dance Central, Rigonauts, Mortal Kombat, Heroes Universe, Oxide Games, Thought Pennies Entertainment (Warhammer)
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Delivered animation and mocap cleanup for various console and PC titles.
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Created cinematic and gameplay animations for multiple indie and AAA projects.
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Art / Animation Instructor – University of Advancing Technology | Tempe, AZ | 2010
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Taught advanced classes in ZBrush, digital painting, concept art, and organic/hard-surface modeling.
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Instructed students in creating high- and low-poly models for film and game projects.
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Senior Artist / Animator – Rainbow Studios (THQ) | Phoenix, AZ | 2001 – 2010
Games shipped: Darksiders, MX vs ATV Reflex, Deadly Creatures, MX vs ATV Untamed, ATV Offroad Fury 2, Mat Hoffman’s Pro BMX 2, Star Wars Racer Revenge, Splashdown
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Created cinematic and gameplay animations, characters, and creatures for multiple AAA titles.
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Collaborated with designers and engineers to integrate animations into gameplay and cutscenes.
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Education
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Art Institute of Phoenix – Phoenix, AZ | 1996 – 1998
Associate Degree – Art Animation
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Additional Expertise
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Strong traditional drawing skills, concept art, and digital illustration
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Experience with Move.ai multi-person motion capture and UE live link facial capture with Metahumans
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Rigging and animating in Unreal Engine with new rigging and animation toolsets